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Triggers

Triggers are events that start a workflow. When a trigger occurs, the workflow begins running and passes data into the first block. Triggers can come from ER:LC, Discord, utility events, or internal Melonly systems. Each trigger provides specific data that your workflow can use.

How Triggers Work

A trigger activates when its event happens.
For example:
  • A player joins your ER:LC server
  • A Discord slash command is used
  • A scheduled time is reached

Triggers

Below is a complete list of all currently available triggers. Each trigger starts a workflow when its specific event occurs and provides its own set of data values.

Triggers That Require Extra Configuration

Some triggers require additional setup before you can continue to the editor. For example:
  • Custom Slash Command
  • Custom ER:LC Command
  • Timer
  • Webhook

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Last modified on July 8, 2026